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Abduction Action! Box Art
Date 12/27/2009    Tags Abudction Action!    (2)

As Abduction Action gets closer to release (Febuary!), I've spent some time updating the box art. While there is no physical box for an Xbox Live Indie Game, having a good box art is really important. It is the first (and often only) glimpse a gamer sees of an XBLIG, so you need to make it interesting enough that they will take a look.


Latest boxart as of 1/22/2010.



Revised Box Art based on comments from this article.



Original box art:



Any thoughts / comments / suggestions on this box art would be much appreciated. The 1/22 version isn't likely to change much, unless someone gives me a really good suggestion.
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Comments

Stegersaurus

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12/28/2009 4:37:49 PM

Don't use bicubic or bilinear rescaling algorithms when trying to upscale low-rez pixel art. The fuzziness is a real deterrant and things can look better as blocky ham-sized pixels. If you do want something smoother I haven't tried them myself, but look into hq2x/3x/4x filters for your low-rez pixel art as they often can look pretty solid for upscaling low-rez pixel art.

Also, consider adding some back-glow to your beam behind the people. Right now they blend into the planet too much and you want them to "pop" more, so having a back-glow on the beam should obscure the planet a bit more allowing the people (once uprezzed in a nicer way) to stand outh="0" h
Kris

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12/29/2009 5:44:05 AM

Thanks for the suggestions! I was definatly thinking about resizing the pixel-art stuff with a different algorithm to maintain their blocky look... I'll try that out for the next version.

I like your suggestion about adding something behind the tractor beam too, should help make them stand out more.<


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