What truly makes a game memorable? Is it a game that does many things well, or a few things great?
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Just because you release a game shouldn't mean that you're done with it.
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Collision detection in Nasty goes down to a per-pixel level. Yet one review has labeled it "dodgy". Here's my explanation why and what can be done about it.
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Creating different classes of enemies to save time coding and debugging.
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One concept that seems to brew controversy in the web development world is should you be opening your links in new windows or in the same window? The simple answer... it depends.
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Many functional, useful websites and app can simply be described as ugly. I don't believe it's because developers cannot design a site but rather because design of the site isn't a real consideration.
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A need little feature that can jazz up any Gridview is adding a color-change when the mouse is over a row. This tutorial shows you how (using alternating row colors to boot).
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