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Date 7/28/2010    Tags Hypership, XNA    (0)

How to add a nice twinkling star effect to your game.
Date 7/14/2010    Tags Hypership, XNA    (0)

Recapping a less than fun night of coding on my latest game.
Date 4/22/2010    Tags XNA    (3)

Bounding boxes for 2D collisions are nice, but per-pixel collision detection is better and easier to impliment than you may have previously thought.
Date 3/28/2010    Tags XNA    (2)

Fix those ugly white edges when drawing textures in your XNA game.
Date 3/13/2010    Tags XNA    (0)

Create a particle explosion that starts from a center point and expands outward. This is a more advanced version of my previous code.
Date 3/9/2010    Tags Hypership, XNA    (0)

An early look at a possible next game.
Date 3/9/2010    Tags XNA    (8)

How to create a randomized, scrolling, parallax star field for your XNA game.
Date 3/3/2010    Tags Abduction Action!, XNA    (0)

My entry for this year's Dream Build Play contest is finally complete and submitted.
Date 2/25/2010    Tags XBLIG, Nasty, XNA, Abduction Action!    (4)

The long over-due Nasty post mortem.
Date 2/22/2010    Tags XBLIG, XNA, Abduction Action!    (6)

Something something profiler optimization performance.
Date 2/8/2010    Tags XBLIG, XNA, Abduction Action!    (7)

Setting up global high scores for Abduction Action! Is proving to be a royal in the you know what.
Date 11/3/2009    Tags XNA, Game Development, Nasty    (3)

Tutorial to add a cool pulsating image effect to your XNA menus.
Date 7/24/2009    Tags XNA, XBLIG, Rant    (2)

My thoughts on the new 80, 240, 400 price points for Xbox Live Indie Games.
Date 6/6/2009    Tags Nasty, XNA    (0)

Answering some interview questions about my upcoming XNA game Nasty.
Date 5/14/2009    Tags XNA    (0)

The down and dirty basics of how to debug your game using Visual Studio.
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