No Achievements? No problem! Add Awardments to your XBLIG. Part 2!
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No Achievements? No problem! Add Awardments to your XBLIG.
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A much better implimentation of a starfield than my original posting.
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Need a circle in your game? Here you go!
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12/10/2010
XNA, XBLIG
(0)
This tutorial will show you how to collect the information that describes an Avatar, save that information, and then load it into an Avatar.
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How to add a nice twinkling star effect to your game.
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Recapping a less than fun night of coding on my latest game.
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Bounding boxes for 2D collisions are nice, but per-pixel collision detection is better and easier to impliment than you may have previously thought.
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Fix those ugly white edges when drawing textures in your XNA game.
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Create a particle explosion that starts from a center point and expands outward. This is a more advanced version of my previous code.
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An early look at a possible next game.
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How to create a randomized, scrolling, parallax star field for your XNA game.
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My entry for this year's Dream Build Play contest is finally complete and submitted.
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The long over-due Nasty post mortem.
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Something something profiler optimization performance.
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Setting up global high scores for Abduction Action! Is proving to be a royal in the you know what.
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Tutorial to add a cool pulsating image effect to your XNA menus.
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7/24/2009
XNA, XBLIG, Rant
(0)
My thoughts on the new 80, 240, 400 price points for Xbox Live Indie Games.
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Answering some interview questions about my upcoming XNA game Nasty.
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The down and dirty basics of how to debug your game using Visual Studio.
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