Update on how sales are doing during the initial release period of my latest (and greatest) gaming creation.
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4/14/2010
Nasty, XBLIG
(0)
A graphical look at the sales trends for my first XBLIG release.
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Oh snap, review failed and the waiting game now begins.
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My plan for several small releases mixed in with larger releases.
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The long over-due Nasty post mortem.
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Something something profiler optimization performance.
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It's not done yet and I'm gonna make you wait even longer for it.
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Taking a look at the in-game graphics throughout the development of Abduction Action!.
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Going from programmer box art to something done by a real artist.
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Setting up global high scores for Abduction Action! Is proving to be a royal in the you know what.
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Everything I've been up to!
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You do not have to make big games, just make good ones.
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Having actively worked with XNA, released one game to Xbox Live Indie Games, and being on the verge of releasing a second game, there are a few things I would like to see improved with the service.
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Detailing the sales of Nasty at it's original price and the much lower current pricing.
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12/21/2009
XBLIG, Rant
(2)
Microsoft has done a great job of setting up a framework for Xbox Live Indie Games to succeed but missed one big step: marketing.
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