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Date 5/4/2010    Tags Abduction Action!, XBLIG    (3)

Update on how sales are doing during the initial release period of my latest (and greatest) gaming creation.
Date 4/14/2010    Tags Nasty, XBLIG    (0)

A graphical look at the sales trends for my first XBLIG release.
Date 4/8/2010    Tags Abduction Action!, XBLIG    (0)

Oh snap, review failed and the waiting game now begins.
Date 3/8/2010    Tags XBLIG    (2)

My plan for several small releases mixed in with larger releases.
Date 2/25/2010    Tags XBLIG, Nasty, XNA, Abduction Action!    (4)

The long over-due Nasty post mortem.
Date 2/22/2010    Tags XBLIG, XNA, Abduction Action!    (6)

Something something profiler optimization performance.
Date 2/16/2010    Tags Abduction Action!, XBLIG    (0)

It's not done yet and I'm gonna make you wait even longer for it.
Date 2/12/2010    Tags Abduction Action!, XBLIG    (0)

Taking a look at the in-game graphics throughout the development of Abduction Action!.
Date 2/10/2010    Tags Abduction Action!, XBLIG    (0)

Going from programmer box art to something done by a real artist.
Date 2/8/2010    Tags XBLIG, XNA, Abduction Action!    (7)

Setting up global high scores for Abduction Action! Is proving to be a royal in the you know what.
Date 2/3/2010    Tags Nasty, Abduction Action!, XBLIG    (0)

Everything I've been up to!

You do not have to make big games, just make good ones.
Date 1/14/2010    Tags XBLIG    (1)

Having actively worked with XNA, released one game to Xbox Live Indie Games, and being on the verge of releasing a second game, there are a few things I would like to see improved with the service.
Date 1/4/2010    Tags XBLIG, Nasty, Abduction Action!    (0)

Detailing the sales of Nasty at it's original price and the much lower current pricing.
Date 12/21/2009    Tags XBLIG, Rant    (2)

Microsoft has done a great job of setting up a framework for Xbox Live Indie Games to succeed but missed one big step: marketing.
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