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Worldwide Ratings for my Games
5/20/2010
Nasty
,
Abduction Action!
(0)
A look at how the world at large sees my first two released games.
Gaming Roadmap Revised
5/17/2010
Abduction Action!
,
Nasty
,
Hypership
(0)
Looking back and revising a roadmap I made a several months back.
April Progress Update 2
4/30/2010
Abduction Action!
,
Nasty
,
Hypership
(0)
What the heck have I been doing this month? This is what I have been doing this month...
Nasty Sales Graphs
4/14/2010
Nasty
,
XBLIG
(0)
A graphical look at the sales trends for my first XBLIG release.
April Progress Update 1
4/6/2010
Abduction Action!
,
Nasty
,
Hypership
(0)
A quick look at what I've been up to and what other trouble I will be causing.
A Very Nasty (and Very Late) Post Mortem
2/25/2010
XBLIG
,
Nasty
,
XNA
,
Abduction Action!
(0)
The long over-due Nasty post mortem.
February Progress update
2/3/2010
Nasty
,
Abduction Action!
,
XBLIG
(0)
Everything I've been up to!
Too Big can be a Fail
1/22/2010
Nasty
,
Abduction Action!
,
XBLIG
,
Game Dev
(0)
You do not have to make big games, just make good ones.
The Journey from 400 Microsoft Points to 80 Microsoft Points
1/4/2010
XBLIG
,
Nasty
,
Abduction Action!
(0)
Detailing the sales of Nasty at it's original price and the much lower current pricing.
The Emotional Rollercoaster of Indie Game Development
12/17/2009
Game Dev
,
Nasty
,
Abduction Action!
(0)
Having been developing games for XBLIGs for about a year now, here is a look at the rollercoaster ride I've taken as an Indie game developer.
Nasty Three Months Later
11/23/2009
Nasty
,
XBLIG
,
Game Dev
(0)
Looking back at what went right, wrong, and what that means going forward.
Nasty Game Progress Update 9
11/10/2009
Nasty
(0)
Update on the progress for the second update to Nasty
Ten Tips for Promoting Your Indie Game
11/9/2009
XBLIG
,
Game Dev
,
Nasty
(0)
A whole bunch of tips to help you get more eyes on your games.
My Gaming Roadmap
10/8/2009
Game Dev
,
Nasty
,
Abduction Action!
(0)
What I'm working on and what I might work on next.
Dissecting Download Numbers on XBLIGs
10/5/2009
XBLIG
,
Nasty
(0)
Analyzing download numbers for Nasty and what they mean for XBLIGs.
Nasty 1.5 Trailer
9/17/2009
Nasty
(0)
Trailer for the upcoming Nasty 1.5 release
Thoughts after Releasing my First Game
9/11/2009
Nasty
,
Rant
,
Game Dev
(0)
Nasty has been out on the market for nearing three weeks now. Here's what's on my mind.
It's Not Done When It's Done
9/9/2009
Game Dev
,
Nasty
(0)
Just because you release a game shouldn't mean that you're done with it.
Too Good Collision Detection
9/1/2009
Nasty
,
Game Dev
(0)
Collision detection in Nasty goes down to a per-pixel level. Yet one review has labeled it "dodgy". Here's my explanation why and what can be done about it.
Was 400 Points for Nasty the Wrong Price Point?
8/28/2009
Nasty
,
XBLIG
(0)
A few days ago, Nasty went on sale for 400 Microsoft Points (roughly $5). This might be a knee-jerk reaction, but what I've seen from sales and gamer comments has me seriously questioning my decision to sell the game at 400 points.
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