You do not have to make big games, just make good ones.
|
Having been developing games for XBLIGs for about a year now, here is a look at the rollercoaster ride I've taken as an Indie game developer.
|
Looking back at what went right, wrong, and what that means going forward.
|
A whole bunch of tips to help you get more eyes on your games.
|
Tutorial to add a cool pulsating image effect to your XNA menus.
|
What I'm working on and what I might work on next.
|
Nasty has been out on the market for nearing three weeks now. Here's what's on my mind.
|
Can I use that font for my video game, website, flyier, or lemonaide stand? Here's a quick overview what you can do and what you should consider.
|
Take the time to think about everything a change to your app might affect before making it. This will save you a lot of headaches down the road.
|
Give up? Do the job anyways? Swallow your pride and hire someone else that is qualified? Let's weigh the options.
|
My story of a valuable lesson learned at the expense of a potential client.
|
Here are eleven things that annoy me that I have run into while doing .Net programming.
|
My thoughts on what will soon become the badging of all things .Net.
|
A popular discussion online these days is the decline in the number of Computer Science students these days. I am a Computer Science major and wittnessed one of the major reasons for this firsthand.
|
Perhaps even more daunting than the question of "which came first, the chicken or the egg?" is the age old dilemma, "should I use client or server-side validation?"
|
|