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You do not have to make big games, just make good ones.

Having been developing games for XBLIGs for about a year now, here is a look at the rollercoaster ride I've taken as an Indie game developer.
Date 11/23/2009    Tags Nasty, XBLIG, Game Development    (2)

Looking back at what went right, wrong, and what that means going forward.
Date 11/9/2009    Tags XBLIG, Game Development, Nasty    (2)

A whole bunch of tips to help you get more eyes on your games.
Date 11/3/2009    Tags XNA, Game Development, Nasty    (3)

Tutorial to add a cool pulsating image effect to your XNA menus.

What I'm working on and what I might work on next.
Date 9/11/2009    Tags Nasty, Rant, Game Development    (3)

Nasty has been out on the market for nearing three weeks now. Here's what's on my mind.

Can I use that font for my video game, website, flyier, or lemonaide stand? Here's a quick overview what you can do and what you should consider.
Date 2/13/2009    Tags Sage-Like Advice, Development    (0)

Take the time to think about everything a change to your app might affect before making it. This will save you a lot of headaches down the road.
Date 1/19/2009    Tags Development, Sage-Like Advice    (0)

Give up? Do the job anyways? Swallow your pride and hire someone else that is qualified? Let's weigh the options.
Date 1/5/2009    Tags Sage-Like Advice, Development    (2)

My story of a valuable lesson learned at the expense of a potential client.
Date 12/22/2008    Tags Development, C#    (9)

Here are eleven things that annoy me that I have run into while doing .Net programming.
Date 10/28/2008    Tags Rant, Development, .Net    (1)

My thoughts on what will soon become the badging of all things .Net.
Date 10/2/2008    Tags Rant, Development    (9)

A popular discussion online these days is the decline in the number of Computer Science students these days. I am a Computer Science major and wittnessed one of the major reasons for this firsthand.
Date 9/12/2008    Tags Development    (0)

Perhaps even more daunting than the question of "which came first, the chicken or the egg?" is the age old dilemma, "should I use client or server-side validation?"
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