Progress on our update for Hypership Out of Control and for the PC port of Volchaos.
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Looking back at the year that was for Fun Infused Games.
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On Wednesday I released Volchaos for Xbox Live Indie Games. Am I done with the game? Most certainly not!
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11/18/2011
FIN, Volchaos
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Volchaos is pretty much done, when is it coming out? What's next?
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11/11/2011
FIN, Volchaos
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Ramblings on the nearly completed state of Volchaos.
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Volchaos progress updates and the results from our free Hypership iOS promotion.
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Volchaos Volcaos Volchaos... Did I mention that I worked a lot on Volchaos?
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Update on Hypership sales, Volchaos progress, and a possible Unity3D future.
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Hypership iOS is clipping along on the App Store and I've gotten a lot done on Volchaos for this first week in a long time.
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Hypership lives on iOS... and not much more to add!
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Hypership landing soon on iOS, Hypership WP7 update landed now, and various news and notes on my other gaming projects.
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Hypership iOS and WP7 udpates, Volchaos, and Summer Uprising thoughts.
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Putting a bow on 2010 for my game development endeavors.
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A look at how the world at large sees my first two released games.
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Looking back and revising a roadmap I made a several months back.
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Update on how sales are doing during the initial release period of my latest (and greatest) gaming creation.
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What the heck have I been doing this month? This is what I have been doing this month...
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Looking back at the developement of my second Xbox Live Indie Game.
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Oh snap, review failed and the waiting game now begins.
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A quick look at what I've been up to and what other trouble I will be causing.
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