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You do not have to make big games, just make good ones.

Having been developing games for XBLIGs for about a year now, here is a look at the rollercoaster ride I've taken as an Indie game developer.
Date 11/23/2009    Tags Nasty, XBLIG, Game Development    (2)

Looking back at what went right, wrong, and what that means going forward.
Date 11/9/2009    Tags XBLIG, Game Development, Nasty    (2)

A whole bunch of tips to help you get more eyes on your games.
Date 11/3/2009    Tags XNA, Game Development, Nasty    (3)

Tutorial to add a cool pulsating image effect to your XNA menus.

What I'm working on and what I might work on next.
Date 9/11/2009    Tags Nasty, Rant, Game Development    (3)

Nasty has been out on the market for nearing three weeks now. Here's what's on my mind.

Can I use that font for my video game, website, flyier, or lemonaide stand? Here's a quick overview what you can do and what you should consider.

Hello, I'm an Ad! Please visit me!
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