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Date 6/26/2009    Tags Sage-Like Advice, Rant,    (0)

When it comes to programming, I hear a lot of talk about whether or not a degree is important to succeed in the field. The answer is, it depends.
Date 6/17/2009    Tags Nasty    (0)

Nasty is getting really, really close to completion. Lots of time spent polishing, which not enough games do.
Date 6/12/2009    Tags Rant, Nasty    (0)

Finishing up a project is hard to do. But do I will.
Date 6/6/2009    Tags Nasty, XNA, Interview    (0)

Answering some interview questions about my upcoming XNA game Nasty.
Date 6/5/2009    Tags Rant    (2)

English born Tim Langdell is an author, a university professor, CEO of Edge Games, and in my humble opinion, a huge jerk.
Date 5/22/2009    Tags Nasty    (0)

Getting closer but still not yet done.
Date 5/16/2009    Tags Nasty    (0)

Just wanting to share a cool screenshot of Nasty in development.
Date 5/14/2009    Tags XNA, Tutorial    (0)

The down and dirty basics of how to debug your game using Visual Studio.
Date 4/29/2009    Tags Legal, Sage-Like Advice    (2)

Can I use that font for my video game, website, flyier, or lemonaide stand? Here's a quick overview what you can do and what you should consider.
Date 4/17/2009    Tags Nasty    (2)

Working hard on Nasty, still not done yet.
Date 4/14/2009    Tags XNA, Tutorial    (4)

Adding force feed back (rumble) support to your game is easier than you may think. You can use this basic class to quickly implement force feedback in your XNA Windows or XBox game.
Date 4/2/2009    Tags Nasty    (2)

Just looking to share some of the good thoughts on my upcoming game.
Date 3/31/2009    Tags XNA, Rant    (0)

My thoughts on the recently release XNA Community Games sales data and the XNA initiative thus far.
Date 3/28/2009    Tags XNA    (2)

Because there is no built in function for centering text drawn to the screen in XNA, I have created a small static method that will take in a string and draw it centered horizontally on the screen.
Date 3/20/2009    Tags Rant    (0)

Why Twitter just doesn't work and why it can't be fixed.
Date 3/16/2009    Tags Nasty, XNA    (2)

What's going on with my game you ask? Well, this is what is going on I say!
Date 3/12/2009    Tags XNA, Tutorial, Particle Effects    (0)

In this example we will create a particle explosion that starts from a center point and expands outward and teach you some basic information about particle effects along the way.
Date 3/10/2009    Tags XNA, Tutorial    (0)

Don't kill your frame rate by drawing lots of tiles over and over, copy them all to a texture and draw them all with one call!
Date 3/9/2009    Tags XNA, Nasty    (0)

Another quick (or not so quick) update on my XNA game development progress.
Date 2/22/2009    Tags XNA    (4)

Playing a song with XNA is easy but playing a collection of songs (a playlist as it is often called) isn't quite as straightforward... until now.
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