Setting up global high scores for Abduction Action! Is proving to be a royal in the you know what.
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Everything I've been up to!
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You do not have to make big games, just make good ones.
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Having actively worked with XNA, released one game to Xbox Live Indie Games, and being on the verge of releasing a second game, there are a few things I would like to see improved with the service.
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Heading down the home stretch...
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Detailing the sales of Nasty at it's original price and the much lower current pricing.
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A look at the most up to date packaging for Abduction Action!
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12/21/2009
XBLIG, Rant
(2)
Microsoft has done a great job of setting up a framework for Xbox Live Indie Games to succeed but missed one big step: marketing.
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Strange to find one of my Web friends missing from Windows development.
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Having been developing games for XBLIGs for about a year now, here is a look at the rollercoaster ride I've taken as an Indie game developer.
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An update on what's going on as Abduction Action gets close to a final release.
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The ongoing process of creating a cool looking UFO for my latest gaming opus.
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The following code will allow you to upload as many as five files at once and return whether the upload was successful or what errors were encountered.
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Looking back at what went right, wrong, and what that means going forward.
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Features done, only a month or so left to go...
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Analysing whether or not the comparison is fair.
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Last night I had the misfortune of getting some of the worst service of my life at a local Buffalo Wild Wings.
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Update on the progress for the second update to Nasty
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A whole bunch of tips to help you get more eyes on your games.
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Tutorial to add a cool pulsating image effect to your XNA menus.
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